12.1 Overworld GoodiesProgress at this point
After perfect the earth Temple, there are now two optional Sunken treasure chests the we can uncover. One of them has just some added rupees while the 2nd one consists of Piece of love #42.
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-Treasure chart #12 – Five-Eye Reef – 200 Rupees
-Treasure graph #20 – Bomb Island – piece of love #42
12.2 detect the Wind TempleProgress at this point
Our next destination is over at Gale Isle located simply north of Windfall Island. Sail on over and you will find a vast gust the wind the is blocking connect from moving forward. In the critical chapter we acquired the steel Boots from ice Ring Isle. If friend don’t have them yet, head back to ar 11.3 to acquire them.
With the steel Boots equipped, attach can walk through the blowing wind. You’ll find that the is originating from a small statue. Pull the end the Skull Hammer and also give the a smack to destroy it, opened an entrance to the inner component of the island.
Inside of the island, link will find an additional statue with a song on it, very similar to what we experienced at Headstone Island. Pull out the Wind Waker and Link will learn the Wind God’s Aria. Link will be joined by Fado, an old sage the the Kokiri tribe. Fado will certainly tell link to seek out the human being that supplies the very same instrument the Fado is using and to teach the the tune that he simply learned.
Return come the King that Red Lions and also warp on over to the forest Haven. Rise onto the island and also walk end to the closestly waterfall. Normally we swing over the waterfall utilizing the grappling hook. However, if you pay close attention, you will certainly hear music and also see musical notes coming out of the waterfall. Usage the grappling hook from lower area and also swing right right into the waterfall to discover a secret underground cavern.
Inside you will discover Makar play his Violin. The is make the efforts to find out a song for next years ceremony. Pull out the Wind Waker and this will trigger a scene whereby Makar awakens together the Sage and plays the Wind God’s Aria alongside Link. Once you can regulate of Link, he’ll be ago on the King of Red Lions, with Makar sit on the King’s head.
Sail ago over to Gale Isle and also return to the huge statue on the inside. Beat the Wind God’s Aria together Makar and the statue will certainly disappear, revealing the enntrance gate to the next dungeon in the game, the Wind Temple.
12.3 Wind TempleProgress in ~ this point
After you go into the Wind Temple simply grab Makar and head north v the door come the following room. Location Makar ~ above the ground and also drop down into the pit ahead. Defeat the Wizzrobe in this area and also then go forward with the tiny pathway and also defeat the Stalfos together well.
Remove the optimal from the environment-friendly pot along the left wall and then use the Command Melody come take manage of Makar. Carry Makar under to the lower pit and walk him end to among the 2 patches of dirt in the an initial area. Push A to plant a seeds in the dirt, bring about a tiny tree to spring up out of the ground. Perform the exact same with the 2nd patch of dirt and a chest will appear. Disregard the chest because that now and also walk Makar previous the small hallway, and then have actually him fly as much as the higher platform above. Step on the switch adjacent to remove the two cyclones, and also then return regulate to Link.
Walk south and open the chest for an orange rupee. Then action on the steel switch adjacent and use the iron Boots to sweet the switch down. Remove the Boots and also Link will spring into the air, enabling you to reach the higher platform from wherein we an initial entered the room. Action on the switch here with the steel Boots and also then eliminate them again. As soon as you are in the air use the Deku sheet to float over to the opposite side of the room through Makar. Seize him and also head through the next door.
Defeat the two armos statues in the area ahead and also then usage the Deku sheet to punch the propeller in the facility of the area. This will lift the wall ahead, enabling you come progress. Take Makar and run to the other side of the room. Take manage of Makar and plant seed in the following two spot of dirt to unlock the door. Go back to Link and also head with the door.
NOTE: In this room you can optionally attain the fifth and also final Tingle Statue, the Wind Tingle Statue. Fall down into the space ahead, and also if you are playing the Gamecube version, open the Tingle Tuner and also place a bomb in the narrow void here to expose the chest. If you space playing HD, location a bomb in the narrow space here to reveal the chest.
Take control of Makar when again and also fly to each of the communication ahead and plant seed in the patches of dust on every one. Once you plant the critical seed the bars over the door will slide off. Unfortunately, a team of Floormasters will certainly take our best friend, leaving us alone for the moment.
We can’t rise up the communication ourselves, therefore head best through the door here. Walk into the middle of this room and also Makar will call out to you. Go over and speak to him and he’ll call you that the only method to complimentary him is to end up being as heavy as the great Deku Tree. We have the right to do this with the stole Boots, yet we still have no way to move the statue together of yet.
Head with the door top top the east side the the room and kill the Peahats inside. Drop down to the lower level the this room and kill the Floormaster nearby. Usage the Deku sheet to punch the propeller and then usage the iron move to get earlier up to the greater level. Walk come the center of the room and also open the chest in the left alcove for a happiness Pendant. Continue across the room and also go with the door come the right.
Jump turn off the leaf of this platform and also use the Deku leaf to fly into the cyclone to the right. As soon as you are greater in the air fly end onto the small platform along the left wall. Step on the switch to do a ar of the door flip so the is parallel to the ground. Usage the Deku Leaf and the cyclone as soon as again to make it top top the lowered section of gate.
Walk over into the following area and also use a pair of arrows or one fire/ice arrowhead to death the Wizzrobe that appears. Jump to the south and also use the Deku leaf to float end to the surrounding cyclone. Fly end to the ar of land against the southern wall. Open up the chest because that the Dungeon Map, and then reduced down the grass below for some more magic.
Jump off the edge to the north and also fly right into the cyclone us were just in. Revolve to the west and fly v the open up section that gate, and then fly into the next cyclone. Land on the lowered ar of gate here and break the skulls because that some more magic. Death the Peahats and also the Wizzrobe nearby, and then jump into the last cyclone fly end to the western stretch of land. Walk v the door here and also into the following room.
Burn the height of the blue pot to the right and also then climb on come the metal stake here. Placed on the stole boots and the move will press down, enabling us to accessibility a lower component of this room. Walk come the edge of this area and also jump turn off to with the area below. Make certain you pull the end the Deku leaf right prior to you reach the soil so girlfriend don’t take it damage.
Walk with the door to the south and stand ~ above the cracked tile to the much left. Put on the iron Boots and you will autumn through the hole, landing in a new area below. Loss the group of Red ChuChus that will show up once you start moving. In ~ the south finish of the room there is a dark colored tile. Drag the spring right here from the middle of the room, and then place the smaller sized block next to it. Climb onto the small block and then climb onto the spring together well. Usage the stole Boots to reach a higher area and open the chest right here for a small key.
The spikes will lower in this room, i beg your pardon will permit you to leave. Prior to you do, you can use the stole Boots come break v each of the cracked tiles in the room. Defeat the enemies that appear after you autumn through each hole and a chest will appear containing Treasure chart #35.
Leave this room and head with the door ~ above the opposite next of the room to face the dungeon miniboss. The dungeon miniboss is technically the Wizzrobe friend see before you. Unlike other blue Wizzrobes, this orange one will certainly summon various enemies to assault you.
Focus ~ above the beating the Wizzrobe as best as you can. The Wizzrobe will appear at various parts the the room, often times on among the greater platforms. As soon as this wake up you have the right to only use Arrows to loss him. If you’re lucky, he will certainly appear above the ground. Easily run over to him and use one ice arrow to freeze him. Pull out the Skull Hammer and also smash him with it, killing him instantly. Defeat the other enemies in the room and also the fight will end.
Open the chest that shows up for the dungeon item, the Hookshot. Take it it the end and suggest the item in ~ the target on the wall above the communication on the northern wall. This will certainly pull you in the direction of the target and drop attach on the platform. Lb the stake here and also it will open the door come the previous room.
Along the left wall you will find several platforms v targets over them. Usage the Hookshot to reach every of these platforms and also begin rise your way back increase the room. ~ you with the fourth platform use the Deku leaf to float to the opposite next of the room and also onto another platform. Open up the chest right here for the Compass, and also then break the pots for some extra magic.
Climb onto the feather pad nearby and usage it to reach the following platform. Use a combination of the Hookshot and Iron Boots to rise the next couple of platforms and reach the area whereby Makar is being held. Walk to the ideal side that Makar’s cage and also put on the stole Boots. Usage the Hookshot ~ above the statue below to traction it down and also break it, opened an enntrance gate to complimentary Makar. Open up the chest in his cell because that a pleasure Pendant.
Grab Makar and drop earlier down come the bottom that the pit. Take control of Makar and also plant two seeds in the eastern part of the this area to develop a huge cyclone in the facility of the room. If still controlling Makar, hop into the cyclone fly every the means to the peak of this room. Land on the southern side that the greatest area and also return control to Link. Hop right into the cyclone with the Deku leaf to quickly shoot attach up come the top of the room. Fly over to the eastern side the the greatest area and open the chest for another Joy Pendant. Fly right into the cyclone again and join Makar on the southern side that the room. Choose up Makar and head v the door here.
Defeat the plenty of armos in this room to open the door hiding a chest. Open the chest because that a small an essential and then head back through the door we come from. Take manage of Makar paris to the eastern side the the room and also land on the communication one floor below where you right now are. Return control to Link and fly over to Makar’s location, and then pick up Makar and also head through this door.
Kill the Peahats here, then drop down and also kill the Floormaster as well. Turn the propeller with the Deku sheet to relocate the gate. Use the iron Boots to get ago up and also then take Makar and also run across the room. Play the Wind God’s Aria in front of the huge stone tablet computer to destroy it. Seize Makar and also head v the door that is currently accessible.
Defeat the 3 Darknuts as best as friend can and also open the chest because that the large Key. Exit the room and spin the propeller to lift the gate in the center of the room again. Cross to the various other side that the room and walk with the door here. Take regulate of Makar and also have him fly directly across the space to the opposite next of the room. Once you soil on the platform, quickly switch back to Link prior to the Armos Statues attack Makar. Use the Deku leaf to fly attach over to where Makar is located. Loss the Armos Statues if friend wish, then head v the door.
Kill the Wizzrobe in this room and also then fly Makar to greatest platform in the room. Go back to Link and also use the Hookshot come latch ~ above the trees and to with Makar. Take him and also head v the northern door.
This room’s illustration is much like the room us were just in. There room three Blue balloon floating in the air that will disrupt our effort to climb the platforms. Use the Hookshot come grab the two closest Bubbles and slash them with the knife to defeat them. Regulate Makar and fly him come the first two platforms. Plant seed in the dust patches and also return manage to Link.
Use the Hookshot to reach the center platform whereby Makar is located. Loss the critical Bubble in the room and also then use Makar to plant a seed in the last dust patch. Return to Link and also Hookshot up, then grab Makar and head with the door.
Place Makar on among the switches here and have attach stand ~ above the various other one. This will open the bottom ar of fan, permitting us into the lowest section of the room. Seize Makar and jump every the means down when the air is not blowing to slip previous the fan. Open up the locked door v the small key and head with it.
Inside this room you will find Stalfos and also a Wizzrobe. Loss these enemies, focusing on the Wizzrobe first. Now use the Hookshot come latch ~ above the targets top top the walls, allowing you come circle the platforms roughly the room. Usage the Hookshot in combination with the steel Boots to pull the statue heads turn off of the walls, revealing Bokoblins hiding behind them. Defeat these enemies also to do a chest show up containing Treasure chart #5. Be sure to climb to the top of the room and also step on the switch below to open up the door.
Grab Makar and also walk with the door top top the east side. Kill the Bokoblin and also Armos Knights in the next room first. Use Makar come fly end the cyclones in ~ the finish of the path and also plant an additional seed. Return to Link and also use the Hookshot to overcome the gap. Kill the remaining adversaries in the room and also then head v the door come the east.
To finish this next room girlfriend will must push three blocks right into strategic location so the they will stop the tongue Traps in this room, permitting you to walk previous them. To perform this, put on the iron Boots push the center block forward so that it is in prior of both tongue Traps’ paths, permitting Link to walk ~ above the appropriate side of the room.
Now push the block the is ~ above the appropriate forward, while you have your steel boots equipped. Proceed to push the block forward every the way until it falls into the hole. Currently run over to the 3rd and final block ~ above the left. Press it all the way to the appropriate side that the room and then push it forward follow me the same route as you simply pushed the various other block. Press it across the trench best on peak of the vault block and keep pushing it forward until it block the blade trap.
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Grab Makar and also slowly walk past every blade Trap and all the way to the other finish of the room. Pat the Wind God’s Aria to ruin the large stone tablet at the finish of this room. Be sure to break the wood plank just above the pot to create a warp point to the entrance of the dungeon. Break some pots for some fairies and also once you space ready, head on through to confront off through the dungeon boss.
Jump under onto the sand below and also a large sand creature will fly right into the sky. This is Molgera, who is most likely the second most daunting boss in the game. Equip her Hookshot and also slowly relocate towards Molgera’s open mouth. The sand below will act choose quicksand, easily pulling friend closer and also closer come Molgera also if you don’t realize it. Friend will should keep this in mind and backflip anytime you obtain too close come Molgera’s open up mouth, or he will chomp under on you.
Once you room at a for sure distance, use the Hookshot come target the purple tongue coming out of the mouth. This will pull it towards you, permitting you to attack it v your sword. After ~ a few hits Molgera will retreat right into the sand and send smaller versions of self after you. You can target them and also use the Hookshot to traction them increase from the sand and also kill them. If girlfriend don’t kill them now they will end up being a nuisance once you try and Hookshot Molgera’s tongue, so the is best to just kill them.
Molgera will shortly resurface, often times where you space standing. You can tell whereby he will appear by searching for a huge circle of dark sand. As soon as he walk this, repeat the method from before to damage him further.
If Molgera doesn’t resurface in the sand, he will certainly then fly right into the air and also fly roughly the room because that a quick amount the time. You need to keep moving to stop this attack, together he will soon fly downwards and shot to strike you. If you feeling confident, you can likewise stand and allude the Hookshot in ~ his open mouth. Once he draws near you have the right to shoot the Hookshot into his mouth come pull the end his tongue and also get an extra couple of hits in. This have the right to be complicated though, and isn’t a necessary an approach to loss him.
After a couple of hits Molgera will fly right into the air and also explode, bring about the room to return to normal. Collect the heart Container and step into the blue light. Makar will certainly come into the room and also Link will certainly conduct him. The master Sword will certainly glow and Link will once again host it in the air, this time together the true grasp Sword.