I’m do this develop a boat game and also I desire to do a private vip structure room the connects come the main river. There will certainly be one invisible door the is always cancollide false for the boats and VIP members to happen through. However if a no vip player do the efforts to pass the barrier then they are killed instead. Appears easy right? Wrong! i can’t seem come replicate the on my vip door, ns tried using free models yet they all space broken and none the them perform what ns want. Is there a script that does this? i don’t need it to prompt the player because I will have a vip teleporter that leads come the exclusive room.
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If friend making a VIP door, as soon as a player touch the VIP door, examine to see if the player has a VIP gamepass, or if they room your girlfriend or something, examine if there surname is on the vip list.
""" –examplelocal friends = Bob, Joe, Jim, Tim
I can easily make a username door however the problem is that I’d need to keep to update the game every time who buys the gamepass, ns would have to keep adding brand-new usernames to the script until it eventually becomes too crowded.
No ns meant favor if girlfriend dont have a VIP gamepass, and you want to make a VIP door for your friends or something. (use far functions)
Why would you need to keep including the username ? usage marketplace service to examine if they own the gamepass and also then allow them v the door if they do.
This is a gamepass, ns trying to connect it to mine gamepass to let in those who very own it without killing them. But every single VIP door in the library is the very same outdated T-Shirt system.
Hi there, there to be a door freshly on community resources.
Feature ListAforementioned Tacticsmmsanotherstage2019.com Premium assistance (including PromptPurchase)Game pass support (including PromptPurchase)Manual whitelist / blacklistCustomizable pop up (you can readjust the blog post or rotate off the pop up entirely)
I simply released my new free model called basic Door. That a employee door, video game pass door, mmsanotherstage2019.com Premium door and much more in one package. There is assistance for 4 different ‘Tactics’ the reacting as soon as an innocuous player tries to enter. Collision groups (unauthorized players can not walk through, authorized players deserve to walk through) Teleports unauthorized player to contained ‘TeleportLocation’ part. Teleports just authorized players to included ‘TeleportLocation’ part. (Unauthorized players w…
Use basic Door and thousands of various other assets to develop an immersive video game or experience. Choose from a wide selection of models, decals, meshes, plugins, or audio that assist bring your creativity into reality.
Is it feasible to do it death those who don’t own the gamepass there is no falsely death the football player who space VIP? Idk just how to do mine perform that.
So just check if the player the touched the part owns the VIP gamepass, climate if lock don’t death them, if lock do, collection transparency that the door for them come 1, and don’t death them
That’s what i’m trying to do but easier stated than done. The vip door ns tried this ~ above thinks the my gamepass does not exist and it death everyone.
I take it a non gamepass owner door that works and also put myself on the list just to show what I desire to happen if it was an actual gamepass door. The brown component represents the raft, together you can see the raft will pass through because the invisible obstacle is cancollide false. Stop say that the red shirt man owns the gamepass for this reason he is able come safely pass with without dying. Yet the various other player go not have the required gamepass therefore they are killed instead. This is what i’m trying to replicate but it needs to detect if the player owns the gamepass.
Just offered a .Touched event in conjunction v the MarketplaceService. Specifics UserOwnsGamepassAsync.
Detect once something access time the door. Examine if the a player. Inspect if it has the game pass with MarketplaceService. If not, kill the player. Otherwise, teleport the player previous the door. You’re going to desire to make the door a couple of studs thick and also teleport instead of setting its CanCollide regarding prevent non-VIPs native entering if it’s collection to no CanCollide.
If you want extra protection, you have the right to use various other countermeasures such as raycasting to examine if the player is illegally within of the door, or Magnitude checks to watch if the player is not a VIP, and also past the door.
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Edit: Also, if you already have pre-existing code that you’re having actually trouble with, modify your post to incorporate this so us can help you further.
If the VIP room is square then you can use workspace:FindPartsInRegion3() to stop non-VIP players from entering the room. Otherwise, usage this: Zone+ | Retrieving players in ~ an area/zone